![]() ![]() This mechanic made passing the ball much harder in Madden 17. One of Madden 17's heavily-promoted new features was the ability of defenses to hit the QB during the throw, causing the QB to throw either a "lame duck" pass or a "gutterball" - or worse yet, being strip-sacked. And I don't even have to go back to a game from 2006 this time, because iterations of Madden in the current generation of consoles made attempts at solving this problem. There have been several attempts to address this. One of the ways that Madden has historically, routinely failed to model football is that the pass rush rarely (if ever) disrupts the quarterback's throwing motion or timing. On 15-minute quarters, it is not uncommon to see each defense record 5 or more sacks. sliders to reduce the frequency of sacks, but then this leads to the opposite problem of the pass rush being almost completely irrelevant, and QBs having the opportunity to complete more deep shots that inflates completion percentages, passing yards, and final scores. You can adjust the difficulty level or the "Pass Blocking" A.I. For reference, good NFL defenses usually average 2 or 3 sacks per game. Playing Madden on 15-minute quarters, it's not uncommon to see each team pile up 5, 6, or 7 sacks by the end of the game. Sometimes two or three times in a row if the game's scripting or an X-Factor ability decides that the defense should win this particular possession. ![]() I would not be surprised if every single essay of this series will refer back to that first episode at least once or twice!įor much of Madden's history, pass rushers either have no impact on the play (because the QB can see the entire field and can hit any receiver on the field with the press of a button), or the pass rush downs the quarterback for a seven yard loss on a sack. Quarter length and game pacing was the first essay of the series for a reason! - because it really is so fundamental to almost everything that is wrong with Madden. Get used to hearing statements like that. Since the pace of play in Madden is sped up to facilitate the shortened length of quarters, gaining yards and making first downs is really easy for the offense, but yet sacks are paradoxically too common. Of course, the defender who wants to pad his stats with a sack or interception, and get a big payday next time contract negotiations come along, might disagree.ĮA's Madden video games apparently disagree as well. Heck, even forcing a check down that is completed for positive yards, but which does not result in a first down is still a success for the defense! Especially if it happens on 3rd or 4th down. If a defense can do this for three consecutive plays and force the offense to punt, then the defense did it's job, even if it isn't flashy, doesn't show up in a Chris Berman highlight reel, and doesn't light up a stat board. Defenses don't need sacks or turnovers to "win" a series. ![]()
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